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splATTR
(2008)
Story
If it moves,
shoot it.
If it doesn't
move, shoot it anyway.
If it drains your
energy, move!
Reviews
MicroMart - "It's a no-excuses, colourful and fast-paced,
full-fat, caffeine-driven psychedelic shoot-'em up oozing class,
originality, playability and addictiveness like no other" -
9/10
Retro Gamer -
"splATTR's graphics take 'chunky' to a whole new
level, but are colourful, detailed, and pretty smooth moving with
it...All of them are the sort of thing that presumably plague Matthew
Smith's nightmares. ...with three levels of difficulty and 32
unique
stages each with playing tips makes splATTR more strategic that it
first appears and a solid, enjoyable challenge" - 91%
RGCD
- "It has to be said that this game just oozes polish – from the great
music/sfx throughout and choice of difficulty levels, to the
re-definable keys and presentation options of radar type and
animated/static backgrounds. It is obvious that this is something quite
special and constructed with great care, but it is in the graphical
department that this game really excels. Entertaining,
addictive
and shockingly original, Splattr is the killer-app that the 128KB
series never had." - 88%
Notes
Starting in autumn 2007, with timeout to code ...Hedge Monkeys! splATTR
is now finished, and published by Cronosoft. Lee du-Caine is
once
again at the audio helm, and has produced fast & loud tunes
which
really push the pace of the game.
The name
"splATTR" was created by Andrew Owen on the WOS forums, and
"ATTR" is short for attribute, pointing to the fact that the game is
entirely based on character squares to provide me both with the ability
to render huge graphics, and also to remove the problems of colour
clash often associated with Spectrum games. Since everything
was
character based smooth movement wasn't an option, and so a fast
shoot-em'up was born to make the most of the engine. The
graphics are
large and colourful, and are a nod to the later games by Don Priestly
who, starting with "Trap Door", produced a number of games with big,
bright graphics which were instantly endearing. |
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