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Stranded
(1989)
Story
Help Moosh destroy the Bridge
between his world and Tysch's by collecting as many tiles as possible
on each level of the bridge. While making his way to the exit circle.
Some of the tiles you cannot collect, while others do strange things...
Beware
most tiles will disappear once Moosh has passed over them.
Every
level can be completed within the time limit. If it seems impossible,
wait around a while...
Reviews
Retro Gamer - "Stranded
is another solid release from Cronosoft" - 7/10
RGCD - "the game
is nice
little puzzler that is well worth the £1.75 download cost"
- 71%
Notes
Stranded was my first proper
machine-code game for the Spectrum, back in the late 1980's when I was
still at school. Although I'd done POKEs for magazines, and
some nice
sprite routines, this was what it was all leading up to.
Written using
the McGraw-Hill assembler, which came along with a book teaching Z80,
it proved to me that I could, in a small way, write games like Ultimate
did where character movement was pixel-smooth and graphics not limited
to the 21 UDGs available from BASIC.
Looking back at
it development was a nightmare - all the code was
stored in separate files on tape, and that keyboard really wasn't good
for typing on, whatever Sir Clive might have said at the time!
Finally finished
in 1989 (I had to do my exams!) it was very basic, and
didn't find a publisher, but I was very proud of it all the
same. Many
years later a friend told me of Cronosoft, and how they wanted new
Spectrum games, so I sent it to Simon, and the rest is history... |
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